I promise not to give any spoilers in this article!
I was part of a small group that was allowed to download the game early from the PS Store to give first impressions (NOT part of the group that ran out to Gamestop when they jumped the gun…) and this is my write-up!
I think the partnership between Double 11 and Tarsier (with I’m sure a little help from Mm ) was the perfect combination to create another LBP title that still feels fresh and innovative. I have to admit, I was skeptical about what this title would bring to the table that wasn’t either already done or just plain gimmicky. But they did a great job of creating something engaging and fun. LBPV manages to use every function of the PS Vita, and does so brilliantly.
Having played through the entire story, this is my favorite LBP story to date as well. The story this time around is a lot darker than what you might be used to. As you learn more about the enemies in the game, the plot starts to thicken. It’s not so dark that the typical LBP audience couldn’t handle it, but it’s certainly more interesting than LBP2.
The first world is very similar to that of Larry Da Vinci’s levels in LBP2, but you have to keep in mind that, for many, this may be their first experience with LBP. So you have your basic “tutorial” levels that give you a chance to learn the game again. The new features are introduced in this way as well, so it’s worth playing through.
Being able to rear touch, tap, drag, swipe, and tilt your way through the story leads to some interesting platforming sections. The combinations of these elements are what lead to greater challenges as you progress through the story.
LBPV also introduces a new feature on the story Earth called “Arcade.” These little mini games are unlocked as you play through the story. The Arcade area flexes the muscle of the new memorizer tool by letting you come back to the levels at any time to improve your scores or pick up where you left off - or even continue in a new level with saved progress. Each Arcade level is completely different from the last and almost feels like you’re not playing LBP anymore. Whoever designed these mini games did a great job.
Then, I got into create mode. I was happy to see all the old logic pieces still intact, and the tutorials go a little more in depth on some of those tools than LBP2 did, which was nice to see. The new interface options are fantastic. Since you’re lacking L2/3 and R2/3 buttons, some tweak options have been moved on screen. Being able to touch the screen to highlight and select objects is amazing. And then there’s the new tools, which contain so much potential. I’m really excited to see what everyone puts together.
All in all, I’d say this is my favorite LBP to date. Solid story with no sacrifice to create mode tools. Kudos to everyone who worked so hard on this title.
Agree? Disagree? Let me know below!
Look for a level from me to be published really soon! I'll add some pictures to this when I get a chance.