Posted by bludhound on Feb 13 In Vita | 1 Comment

 

The other day, an LBP Vita game jam was held at Tarsier Studios. Some very fortunate community members were invited along to test out all the awesomeness of LBP Vita for 24 hours. Now the attendees are back and have started to post information about their experience.

 

One of the attendees StevenI has made an epicly long post covering LBP Vita’s new tools, features and a bunch of other stuff about the game.

 

LittleBigPlanet 2 and Beyond!
 
As you may already be aware by now, LittleBigPlanet Vita isn’t just a stripped down version of LittleBigPlanet 2 that’s been shifted over to the PlayStation Vita just for the sake of it.
 
LittleBigPlanet Vita itself is a definite evolution from LittleBigPlanet and you will discover that practically anything you can do in LittleBigPlanet 2 is possible in LittleBigPlanet Vita.
Infact the only things truly absent from the game are a few additions from the recent LittleBigPlanet 2 DLC packs.
 
Although in the place of the PlayStation Move controls, you will find that the PlayStation Vita Touch Controls are more than enough to keep you satisfied when creating unique and fun gameplay that simply isn’t possible on a home console.
 
Similarly a few other small items have been removed, simply because they have become redundant as the series has progressed, Dark Matter being the most obvious example thanks to the inclusion of Anti-Gravity Tweaker in LittleBigPlanet 2 and the Static Properties previously seen in LittleBigPlanet PSP!

 

New Touch Controls!
 
The Controlinator is once again your starting point for any control customisation that you may wish to add to your game, which has been lovingly adapted from the DualShock layout that you’re used to, to fully utilise the PlayStation Vita and the unique control aspects now available to any PlayStation Vita owner.
 
The new Touch Sensor and Touch Tweaker tools will enable a creator to specifically allow objects to react to the Touchscreen and Rear Touch Pad controls of the PlayStation Vita.
 
With the Motion Recorder, you can record your object’s movements in the same way that you could with the Move Recorder in the Move Pack, except that this time you will be using the PlayStation Vita’s touch controls to move and record your object.
 
Meanwhile the Touch Cursor tool will allow you to set your own custom cursors to use whilst a player is playing your brand new handheld creation.
 
Layers can now be adjusted using the Touchscreen controls and you can easily select exactly how many thick and thin layers you want your object to have, whilst the handy new layer user interface will show you which layers are currently being occupied by your object.

 

Go HERE to read the rest of Steven’s post.

 

On top of that, Mnniska who was also an attendee. Has also wrote a post going into the new features.

 

Updated notes.
 
To most people this may seem like a small update, but it’s actually a really nice feature. Do you remember those clumsy notes from LBP2 that got in the way everywhere? Forget them. You can now scale your notes freely and colour them however you want, select a font (although there won’t be a huge number of them. We’re talking about six fonts?). You can also kill the background bubble and only have the note TEXT appear.
 
This allows you to say goodbye to awkward cardboard letter fonts if you’d like to, replacing them with notes. There was everything from game information using notes [ROUND 1, fight!] to writing strange speechbubbles where each note was a word, and there would be a sequencer so you’d have this weird note-based speechbubble wheere you could actually time every word of the character? it’s hard to explain, but it works really well and I instantly fell in love with the notes.

 

(Magical) information-across-levels-device , AKA the memorizer.
 
So this basically allows you to transmit information over levels, or have levels remember you and your actions since the last time you played. I didn’t play around with it, but if I understood it right you can activate something a level, wire that up to the memorizer and then have the level remember you did that.
 
I was busy making potatolevels so I’m not entirely sure how you use it practically, but the feature is in there.
You can have level links transmit information, have the level remember you and use a save system if you have an epic RPG, and..well. It’s pretty cool IMO.

 

Go HERE to read Mnniska’s full post.

 

Interested in what the game jammers were making? Check out LittleBigPlanet’s Twitter for screenshots and all the craziness that was happening on the day.

 

So, with all of that said. Who’s looking forward to LBP Vita? (as if you weren’t already of course)

  • http://www.facebook.com/people/James-Donahue/100000507471939 James Donahue

    I would love to have a “Vita Pack” come out, much like the Move pack.  It could be further enhanced when you have the Little Big Planet Vita game with it comes out.

    I think it would be awsome because you can use your VITA as a second camera, or even a custom-made circuit board.