This tutorial was original written by Pookachoo and submitted with permission.
This tutorial is for players who want to build with Extra Layers (aka 3D glitch) but are unable to get online to collect an existing tool. There’s more than one way of creating your own tool, I’m showing one method which I think will be fairly easy to explain and understand. I’m using Dark Matter, but you can use Light Matter if you prefer.
Begin in an empty level with the grid on, and make sure you’re paused. You will need to make a simple Emitter Tool, which you will also use any time you want to send objects into the background or foreground.
Make a wafer thin piece of Dark Matter and place an Emitter with these settings:
- Frequency = 4s
- Lifetime = Infinite
- Max Emitted At Once = 1
- Destroy Oldest when Max Emitted Reached = No
Save this Emitter Tool for later use.
Make a 3 layer thick piece of Dark Matter and place a Tag on the front.
Holding down R2: click on the tag, then drag a selection around the piece of Dark Matter.
Press L3 to copy, then press X 3 times. Each time you press X, a copy of the Dark Matter appears one layer in the foreground. However; after three copies, it stops moving into the foreground. For more about this select and copy technique, see this video: HERE.
Select the Dark Matter chunk you’ve created, and press L3 to copy. Next, press Circle 2 times bringing you back to the Popit menu – but DO NOT close the menu. Choose Dark Matter material and make a square. You now have a solid piece of Dark matter that takes up the 3 normal layers plus 3 foreground layers.
Beside the 6 layer piece; place 3 bits of wafer thin Dark Matter, one in each layer except the front most. Capture all together as an object.
Game should be paused. Get out the Emitter Tool, place it in the back layer, and set to emit the object you just captured. Now unpause and pause again very quickly, so that the nothing actually comes out of the Emitter. Move the Emitter Tool to the front layer and unpause. The object will emit so that the 6 layer piece extends into the background and the wafer thin bits are also in the background. Delete the 6 layer background piece and the Emitter Tool.
You now have a cascade of 3 background layers. Place the original 6 layer foreground piece next to the 3 layer cascade and save as an object. Repeat step 3 until you have the desired number of background layers.
Once you have your background cascade, add 4 wafer thin bits in the normal layers. Capture the entire cascade.
Pause, place the Emitter Tool in the front layer, and set to emit the cascade. Unpause and quickly pause again, then move the Emitter Tool to the back layer and unpause.
Now you have a foreground cascade equal to the size of your background cascade, with an overlap in the playable area. You’ll need to use Front View to see the entire cascade if it’s very large. You might want to use some stickers and color code your cascade.
Your cascade will only work for you! If you share this tool, it will not work for other players who do not have ownership of the object.